3D modelling project in ZBrush. I wanted to create a character that could look like it would fit in a videogame. Started with a rough sketch on Adobe Illustrator and then started modelling in ZBrush based on that sketch.
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/2e2866c237e41a2a3f1ba6488f5c223b/1bc207ecec7798c12e5fc71e_rw_1920.png?h=5974e0a372538fe8ac6c5994bf251a57)
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/2e2866c237e41a2a3f1ba6488f5c223b/2d1c91b6e7339c229222913f_rw_1920.png?h=ea7076997b546671c281abcb7ab6f4aa)
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/2e2866c237e41a2a3f1ba6488f5c223b/40bda479b8aecd1aa53884b3_rw_1920.png?h=fa0d6294e00c5a1ce1b206fddcd86441)
After modelling I worked on the pose. I chose a dynamic pose with a silhouette that would feel strong and distinguishable.
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/2e2866c237e41a2a3f1ba6488f5c223b/224527ea4d3018f3fa155587_rw_1920.jpg?h=5ac77043e7cb784328bb6a3d885535c8)
The final stage was rendering and setting the whole character in Adobe Photoshop, with some digital painting to help create the environment.